Welcome back to Week Four! So far we’ve covered the introduction and trying to define what a game truly is, the strategic use of games and applying games in education. Phew! We are now into week four of six and are investigating the use of scenarios as levellers.
What is a scenario?
Intermittent Reinforcement Schedules and Cognitive Dissonance
In psychology, cognitive dissonance is the excessive mental stress and discomfort experienced by an individual who (1) holds two or more contradictory beliefs, ideas, or values at the same time or (2) is confronted by new information that conflicts with existing beliefs, ideas, or values. This stress and discomfort may also arise within an individual who holds a belief and performs a contradictory action or reaction. ~ Wikipedia
We covered a lot this week. Here are a few key points…but once again, not all of them!
- Setting the scene provides the background info – can be realistic or far out there!
- Making a game increasingly difficult keeps it interesting!
- Earning the opportunity to learn makes one appreciate the learning more!
Next week we will learn about the Hero’s Journey, AKA the monomyth. I admit to looking ahead a little…mythology is very interesting and I think I need to re-watch a mythology based movie to see if I can apply the steps of the Hero’s Journey to it…perhaps Percy Jackson and the Lightning Thief will do! Don’t forget to add your projects and notes from this week to your Accredible profile and come back next Friday to find out what happens next!